2015 EBT #8 (Satellite); Odense International; Odense Bowling Center in Odense; Denmark (May 24-31, 2015)

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Registration: http://www.odenseinternational.dk/registration/

Tournament tie rules

Qualification and final step 1-2
In case of a tie, the highest ranked player will be the player with the highest last game. If a tie still exists the highest ranked player will be the player with the highest second last game, then the player with the highest third last game etc.

Turbo and desporado
In case of tie in one of the Turbo standings, the highest positioned player will be the player with the highest position after the qualification.

Final step 3-6 (matches)
In case of a tie, a one ball roll off on a full set of pins will be played, repeated until the tie is broken. Roll off shots will be played on the pair of lanes, where the match was played.

Final step 3-4 (lucky losers competition)
In case of one or more ties, a one ball roll off on a full set of pins will be played, repeated until the tie is broken. Roll off shots will be played on a pair of lanes selected by the tournament management.

Lane assignments and lane movements

Lane draws: Carried through by Notaries Public

Players per pair in squads: Maximum four

Frequency of movement: After each game

Movement method: Left lane players moves left and right lane players moves right

Number of lanes to move: Two lanes in smaller squads and four lanes in bigger squads

Booking policies

Booking restriction before

A maximum of three squads can be booked before the tournament starts and maximum two of the bookings can be for squads on Friday and Saturday

Booking restriction during: Maximum three non played entries

Total number of bookings: Unlimited

Booking cancellations: Possible

Booking administration: Squad lists with priority numbers 1-NN

Order of bookings: First-come-first-served

Booking added

The booking is given a priority number, which is one higher than the highest priority number in the previous list

Booking removed

All priority numbers, which are higher than the priority number of the cancelled booking, is reduced by one

 

Tournament format
Qualification
Entries, 6 games
Re-entries, 6 games
Turbo (game 5 and 6)
Desperado squad, 1 game
Turbo definition
Turbo 1 refers to the highest score in game 5
Turbo 2 refers to the highest score in game 6
The highest scores in Turbo 1, respectively Turbo 2, provides each one player for the final.
Turbo Results of the players already qualified through the regular qualification is automatically deleted. This means that scores to proceed from the turbo can both increase and decrease during the tournament.Registration for the turbo is made in connection with registration and payment, which must take place before the squad starts.
Participation is optional and linked to respective take-offs, which means that players can choose which of their entries they will include in the Turbo competition.

36 players will qualify for the final steps
A: 2 players from a separate standing in squad 1-3 (Sunday)
B: 2 players from a separate standing in squad 4-6 (Monday)
C: 2 players from a separate standing in squad 7
-10 (Tuesday-Thursday)
D: 24 players from the general standing
E: 2 players from the Turbo (one from each of Turbo 1 and Turbo 2)
F: 4 players from the desperado squad

Players are qualified from the categories in the order D – C – B – A – E – F

  • If any player is qualified both from C and D, then the next positioned in the C-standing will qualify
  • If any player is qualified both from B and C or D, then the next positioned in the B-standing will qualify
  • If any players is qualified both from A and B or C or D, then the next positioned in the A-standing will qualify
  • If a player is qualified both from Turbo 1 and Turbo 2, the next positioned in the Turbo 2 standing will qualify

The following additional pin fall will, for players positioned 1-10 in the qualification, be added to the scores in the final step 1:
Position 1: 140 pins
Position 2: 120 pins
Position 3: 100 pins
Position 4:   80 pins
Position 5:   60 pins
Position 6:   50 pins
Position 7:   40 pins
Position 8:   30 pins
Position 9:   20 pins
Position 10: 10 pins

Final step 1
36 players will play 6 games
Players positioned 1-10 will begin the step with an extra pin fall as stipulated above
The remaining 26 players will begin the step from scratch
Players positioned 1-16 is qualified for the final step 2
Players positioned 17-36 will be ranked 17-36

Final step 2
16 players will play 4 games with the pin fall from the final step 1 carried forward
Players positioned 1-8 is qualified for the final step 3, seeded 1-8
Players positioned 9-16 will be ranked 9-16

Specifications for the remaining part of the final
Players will keep their seeding numbers in remaining steps
Lucky losers are players scoring the highest games among losers in a step

Final step 3
4 matches, 1 game each
The four highest seeded players are selecting their opponents among the four lowest seeded players, the highest seeded player to select first etc.
4 winners will continue to the final step 4
2 lucky losers will continue to final step 4
2 losers will be ranked 7-8 according to their seeding

Final step 4
3 matches, 1 game each
The three highest seeded players are selecting their opponents among the three lowest seeded players, the highest seeded player to select first etc.
3 winners will continue to the final step 5
1 lucky loser will continue to final step 5
2 losers will be ranked 5-6 according to their seeding

Final step 5
2 matches, 1 game each
The two highest seeded players are selecting their opponents among the two lowest seeded players, the highest seeded player to select first etc.
2 winners will continue to the final step 6
2 losers will be ranked 3-4 according to their seeding

Final step 6
1 match, 1 game
The loser will be ranked 2
The winner will be ranked 1

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